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Concept Artist jobs in United Kingdom

Senior Technical Artist Art Wakefield - Tileyard North

Cast Iron Games

Wakefield
On-site
GBP 40,000 - 60,000
29 days ago
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Concept Artist: Visual Development for Animation

AnaVation LLC

London
On-site
GBP 30,000 - 45,000
30+ days ago

Studio Creative Manager (Maternity Cover - 12 months Fixed Term contract)

Twinkl Hive Company

Sheffield
Hybrid
GBP 41,000 - 55,000
24 days ago

Senior Creative Team: Copy/Art Director for CRM (London)

VML

City of London
Hybrid
GBP 45,000 - 65,000
24 days ago

Senior Sales Enablement Manager (Creative / FMCG), London

HH Global Group

City of London
Hybrid
GBP 65,000 - 85,000
24 days ago
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Global Fashion Art Director — Brand & Campaign Visionary

Club L London Limited

Chadderton
On-site
GBP 60,000 - 80,000
27 days ago

Art Director Creative Manchester HQ

Club L London Limited

Chadderton
On-site
GBP 60,000 - 80,000
27 days ago

Senior Art Director

Brighton Agency, Inc

Brighton
On-site
GBP 45,000 - 60,000
28 days ago
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Experiential Creative Director - Maternity Cover (Hybrid)

Wasserman Media Group

City of London
Hybrid
GBP 100,000 - 125,000
28 days ago

Creative Director (Maternity Cover)

Wasserman Media Group

City of London
Hybrid
GBP 100,000 - 125,000
28 days ago

Performance Creative Manager

Ettravel

City of London
Hybrid
GBP 60,000 - 80,000
29 days ago

3D Environment/Prop Artist

ForthStar Limited

Manchester
On-site
GBP 30,000 - 45,000
30+ days ago

Technical Artist / Developer (Unreal Engine) | Do Digital Agency | Cardiff

Do Digital Agency

Cardiff
Hybrid
GBP 80,000 - 100,000
30+ days ago

Character Designer A Productions Ltd

Notodoanimacion

Bristol
Hybrid
GBP 60,000 - 80,000
30+ days ago

UI & UX Artist Remote/Hybrid - UK Based

Athena Productions Ltd

Milton Keynes
Remote
GBP 30,000 - 45,000
30+ days ago

Sr. Environment Artist III (UK)

Halon Entertainment LLC

Glasgow
On-site
GBP 60,000 - 80,000
30+ days ago

Assets & Scene Preparation Artist

Uniform Communications Limited

Liverpool
On-site
GBP 60,000 - 80,000
30+ days ago

Storytelling Artist Commission for Public Museum Narratives

Arts Council

Lincoln
On-site
GBP 40,000 - 60,000
30 days ago

Stories from the Stores - Artist Commission

Arts Council

Lincoln
On-site
GBP 40,000 - 60,000
30 days ago

Junior Designer & Artworker - Hybrid, Print & Digital

Insightconsultancy

Leicester
Hybrid
GBP 24,000 - 30,000
30 days ago

Junior Designer & Artworker

Insightconsultancy

Leicester
Hybrid
GBP 24,000 - 30,000
30 days ago

Lead Previz Artist - Cinematic Vision & Team Lead (Hybrid)

Industrial Light & Magic

City of London
Hybrid
GBP 60,000 - 80,000
30 days ago

Lead Pre-Visualisation Artist - ILM London

Industrial Light & Magic

City of London
Hybrid
GBP 60,000 - 80,000
30 days ago

Pipeline TD: Tools, Automation & Artist Support

Notodoanimacion

City of London
On-site
GBP 50,000 - 70,000
30 days ago

MAC Fenwick Kingston Retail Artist 10 Hours

The Estee Lauder Companies Inc.

Greater London
On-site
GBP 23,000 - 30,000
30+ days ago

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Senior Technical Artist Art · Wakefield - Tileyard North
Cast Iron Games
Wakefield
On-site
GBP 40,000 - 60,000
Full time
29 days ago

Job summary

A game development studio in Wakefield is seeking a Senior Technical Artist. You will develop and maintain pipelines and tools for artists, ensuring high-quality game performance. The ideal candidate has experience in technical artistry and scripting skills in Python or C#. The role offers a supportive environment with flexible hours and various benefits, including competitive salary and professional development opportunities.

Benefits

Competitive salary
Flexible hours
25 days annual leave
Annual performance bonus
Private Medical Insurance

Qualifications

  • Significant experience as a Technical Artist or similar role with at least one shipped game.
  • Strong understanding of current and next-gen art pipelines and optimization techniques.
  • Experience with shader development and performance profiling.

Responsibilities

  • Develop, update, and maintain technical pipelines and tools for artists.
  • Create detailed documentation of toolsets and workflows.
  • Support Art, Engineering, and Design Teams with technical issues.

Skills

Technical Artist experience
Python and/or C# scripting
Unreal Engine knowledge
Shader development (HLSL)
Communication skills
Optimization techniques

Tools

Maya
Substance
Unity
Job description
Who We Are

At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect.

We’re a young and growing studio, but our team is made up of experienced developers who’ve worked across AAA and independent titles. Together, we’re building a supportive, balanced environment where great work happens without crunch.

The Role

As a Senior Technical Artist, you’ll develop new and existing pipelines, tools, and workflows that keep our art teams moving smoothly. You’ll help ensure our games not only look great but run efficiently across platforms, balancing visual ambition with technical performance.

You’ll collaborate closely with engineers, solving complex problems, optimising content, and empowering the team to create beautiful, technically sound results. This is a hands-on, problem-solving role where curiosity, clarity, and cross-disciplinary collaboration really matter.

Responsibilities
  • Develop, update and maintain the technical pipelines, tools and workflows for artists and projects across the studio; from specification through implementation to ongoing support.
  • Identify and create methods to improve art pipelines and visual quality
  • Profile and implement solutions for improving performance and optimization of art assets without compromising artistic vision or performance budgets
  • Proactively identify new technologies and techniques that will improve the game
  • Create detailed, easy to read documentation of toolsets and workflows that the team can rely on
  • Support the Art, Engineering and Design Teams, helping to resolve technical difficulties
  • Mentor team members, instil and promote best practices across pipeline and toolchain.
  • Oversee the implementation of new techniques
  • Willing and able to take on responsibilities outside of core specialism in line with the needs of the studio requirements
What We’re Looking For
Experience
  • Significant experience as a Technical Artist or similar role, with at least one shipped console or PC title.
  • Strong understanding of current and next-gen art pipelines and optimisation techniques.
  • Skilled in Python and/or C# scripting, particularly for DCC tools like Maya or Substance.
  • Solid knowledge of Unreal Engine (materials, Blueprints) or Unity toolchains.
  • Experience with shader development (HLSL), PBR materials, and performance profiling.
  • Familiarity with lighting, VFX, and post-processing workflows.
  • Strong communication skills — able to translate technical needs for non-technical teammates.
  • A proactive, solution-focused mindset — always looking for better, cleaner ways to achieve results.
Bonus Points
  • Experience optimising for multiple platforms (e.g. PlayStation, Xbox, Switch, PC).
  • Experience working within or alongside Agile production workflows.
  • A portfolio or breakdowns demonstrating your technical artistry (tools, shaders, pipelines, or optimisation work).
  • Interest in mentoring others and improving cross-discipline collaboration.
Why Cast Iron Games
  • A people-first studio with a clear focus on craft, clarity, and collaboration
  • A high-trust team where experience is valued and voices are heard
  • A respectful, experienced team with a strong engineering culture
  • The opportunity to ship performance-optimised, cross-platform games youʼre proud of
  • Projects that offer real variety. Different game engines, new challenges, constant growth
  • Creative surroundings at Tileyard North, with a supportive creative community
  • Competitive salary, flexible hours and professional development support
  • Opportunities to lead with clarity, autonomy, and real impact
  • No crunch. No egos. Just good code, good people and good games
What to Expect / Key Benefits
  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • 25 days annual leave + 8 days bank holiday
  • 1 day leave for your birthday and 1 day leave if youʼre moving house
  • Length of service increases are 1 day per year of service up to maximum of 8 additional days
  • Up to 8 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Group Life Assurance – 4 x annual salary payable to nominated beneficiaries through an expression of wishes form.
  • Income Protection – covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out)
  • Critical Illness Cover – lump sum of 1 x annual salary on diagnosis of a critical illness
  • Cycle to Work Scheme
  • EV & Hybrid Car Scheme
  • Tech Purchase Scheme – split the cost of Tech or Home electronics through salary deduction, interest free
  • Healthcare Cash plan – claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc
  • Private Medical Insurance with Vitality
  • Reward Gateway with cashback and discounts on 900+ retailers
  • Employee Assistance Programme including Virtual GP service
  • Wellbeing Centre based on Mind, Move, Munch and Money
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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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