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Sr. Environment Artist III (UK)

Halon Entertainment LLC

Glasgow

On-site

GBP 60,000 - 80,000

Full time

30+ days ago

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Job summary

A leading visualization and technology company is seeking an Environment Artist III to create immersive environments for Cinematics and Virtual Production. Candidates should possess at least 5 years of experience in the game or film industry, strong skills in Unreal Engine, and proficiency in tools like Maya and Substance. This hybrid position is based in Glasgow, requiring adherence to US East Coast hours during the probation period.

Qualifications

  • 5+ years of game or film industry experience creating assets and environments.
  • Strong experience in real-time rendering methods.
  • Knowledge of anatomy - proportions, muscle, and skeletal structures.

Responsibilities

  • Build detailed 3D environments for various projects in Unreal Engine.
  • Create and implement assets for scene composition.
  • Work from reference materials such as photography or concept art.

Skills

Maya
Substance
ZBrush
Unreal Engine
Photoshop
Shotgun/Flow
Quixel Mixer
Hard-surface modeling
Time-management
Team collaboration
Job description
Overview

Halon Entertainment is a leading visualization and technology company dedicated to storytelling in feature films, television, video games, and advertising. We utilize cutting-edge technology to create engaging and immersive experiences. Our collaborative environment nurtures creativity and innovation, positioning us as a preferred leader and employer in the entertainment industry.

Job Summary

We are seeking a talented and enthusiastic Environment Artist III with extensive artistic and technical expertise and the ability to create impeccable 3D assets and immersive, fully-realized environments in Unreal Engine. This role requires strong attention to detail, an eye for lighting and composition, and a passion for creating compelling environments for our Cinematics and Virtual Production departments. This is a hybrid work opportunity based in Glasgow, Scotland, and during the 90‑day probationary period the position will require working US East Coast hours.

Duties and Responsibilities
  • Build detailed 3D environments in multiple styles per project and art direction needs for use in previs, virtual production, and game cinematic projects in Unreal Engine
  • Create and implement assets and art for scene composition and compelling level layout
  • Worldbuilding, texturing, modeling and implementation inside Maya, Substance, and UE
  • Work from reference materials such as photography or concept art
  • Package and export assets for delivery to production or vendors
Qualifications
  • 5+ years of game or film industry experience creating assets and environments
  • Intermediate to advanced-level user of Maya, Substance, ZBrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V
  • Skilled in hard-surface modeling
  • Experience in environment asset creation using contemporary, real-time rendering methods
  • Knowledge of anatomy – proportions, muscle, and skeletal structures
  • Understanding of the import/export process to Unreal Engine on both Static Mesh and Skeletal Mesh level, and ability to troubleshoot arising problems
  • Solid team player with a strong work ethic and cooperative attitude
  • Self‑motivated and focused worker with good communication and collaboration skills
  • Knowledge of traditional animation and/or video game pipelines is required
  • Knowledge of virtual production pipelines is a big bonus
  • Good time‑management skills and efficient development processes, and ability to apply principles towards effectively meeting schedules and deadlines
Seniority Level

Mid‑Senior level

Employment Type

Full‑time

Job Function

Design, Art/Creative, and Information Technology

Industries

Technology, Information and Media

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