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Technical UI Designer

Electronic Arts

Guildford

On-site

GBP 35,000 - 50,000

Full time

30+ days ago

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Job summary

A global gaming company in Guildford is seeking a UI Technical Designer on a 12-month contract. The role focuses on implementing the player's User Interface within the game, involving collaboration with other designers, artists, and engineers. The ideal candidate has experience in visual scripting and core UI principles. This position offers a creative environment where your input is valued and you can be part of an impactful team.

Benefits

Healthcare coverage
Mental well-being support
Complimentary games

Qualifications

  • Experience implementing and testing UI features in game engines.
  • Ability to bridge artists, designers, and software engineers.
  • Working knowledge of visual scripting languages.

Responsibilities

  • Prototype UI features with Producers and Designers.
  • Drive feature implementation with Artists and Engineers.
  • Deliver optimised UI assets using a visual scripting system.
  • Resolve design challenges while following artistic direction.
  • Provide technical support with UI and layout skills.

Skills

Visual scripting experience
Core UI principles
Troubleshooting UI issues
Agile development methodologies
Knowledge of Photoshop
Knowledge of Unity/Unreal

Tools

Photoshop
Illustrator
After Effects
Python
C#
C++
Job description

Locations: Guildford, Surrey, United Kingdom

Description & Requirements

Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first‑person shooter. United under the banner of Battlefield Studios, 4 world‑class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Criterion Games we cherish our rich, award‑winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.

We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here.

The Opportunity

We are looking for a UI Technical Designer to join us on a 12‑month contract, whose focus will be to implement the player's User Interface within the game. Reporting to the Art Director, you will ensure it is implemented within the game's visual scripting and layout engine, following engineering principles. Working in a cross‑studio team with other UI TDs, Designers, Artists, Engineers and a Producer, you will help build seamless and immersive interfaces.

You will need some experience in visual scripting, e.g. Unreal's Blueprints. You are well‑versed in core UI principles and have experience implementing and testing UI features in game engines.

Responsibilities
  • Work with Producers and Designers to prototype UI features.
  • Drive implementation of features, working with Artists and Engineers to plan, implement and iterate them.
  • Deliver optimised UI assets and layouts to the developers using a visual scripting system.
  • Develop solutions to design challenges while following creative and artistic direction.
  • Provide technical support to the team with visual scripting, UI and layout skills.
Qualifications
  • Excellent experience with troubleshooting UI issues.
  • Understanding of different gaming platform limitations and requirements.
  • Ability to resolve technical challenges and limitations.
  • Ability to provide a bridge between artists, designers and software engineers.
Additional Skills
  • Experience of Agile/iterative development methodologies.
  • Working knowledge of Photoshop, Illustrator or After Effects.
  • Knowledge or experience in Unity/Unreal.
  • Scripting knowledge, either from conventional scripting languages (Python, Lua, Ruby), visual scripting languages or general programming languages (C#, C++).

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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