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A technology company in Cambridge is seeking a Senior Graphics Algorithm Expert with a robust background in real-time rendering and GPU programming. The role involves proposing and developing new algorithms for 3D games, requiring proficiency in graphics algorithms, shader programming, and familiarity with leading graphics APIs. Candidates with experience in game engine graphics and a related degree are encouraged to apply.
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development.
The successful candidate will propose new ideas and develop new algorithms for real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is also important.