BULKHEAD are looking for a talented Sound Designer to help bring our games to life through rich, immersive audio. In this role, you’ll design and implement a wide variety of audio assets, working closely with fellow sound designers and audio programmers to realise the creative vision for our projects.
You’ll be self-organised, efficient, and comfortable taking initiative—able to work independently using the information available, while remaining open to candid feedback and collaboration. You’ll be driven to continuously grow your craft, adapting your style and techniques to suit each project. Clear communication and knowledge-sharing are key, as you’ll collaborate across disciplines to deliver player-focused audio experiences.
What you’ll be doing:
- Design and implement sound effects across all aspects of the game, using both established and evolving workflows
- Collaborate with designers, programmers, artists, and the wider team to ensure audio supports the game’s overall vision
- Take ownership of specific areas of audio development, systems, or features
- Contribute to sound design documentation, style guides, and audio best practices
- Apply a player-focused approach to sound design, considering messaging, emotion, and aesthetic
- Review and iterate on your own work both at the design stage and in-game
- Own and deliver critical audio tasks and systems within a project
What we need from you:
- Demonstrable high-level skill in creating unique and high-quality sound effects
- Strong ability to communicate audio concepts to non-audio team members
- Proficiency with audio middleware and implementation pipelines (Metasounds experience is a bonus)
- Proficient with DAWs (Reaper strongly preferred)
- Broad knowledge of audio plugins (e.g. FabFilter, SoundToys, iZotope RX)
- Experience shipping at least one video game title from concept to completion
- Solid understanding of recording techniques, both field and studio