Job Search and Career Advice Platform

Enable job alerts via email!

Sound Designer

Warner Bros Games

Greater London

Hybrid

GBP 35,000 - GBP 50,000

Full time

Today
Be an early applicant

Generate a tailored resume in minutes

Land an interview and earn more. Learn more

Job summary

A leading entertainment company in Greater London is seeking a Sound Designer to craft immersive audio experiences for a AAA project. The role entails designing soundscapes, implementing audio in-engine, and collaborating with other departments. Proficiency in DAWs like Pro Tools and technical implementation skills in game engines like UE5 are essential. Candidates should possess a passion for audio, strong collaborative skills, and the ability to manage tasks effectively. This position allows for hybrid working, combining remote and office work.

Qualifications

  • Ability to design high quality SFX with thoughtful approach.
  • Experience with debugging audio and in-game profiling.
  • Basic understanding of technical concepts to communicate with programmers.

Responsibilities

  • Design immersive soundscapes and audio within timeframes.
  • Proactively engage with other departments for support.
  • Track and document work consistently.

Skills

High quality SFX design
DAW proficiency
Technical implementation skills
Debugging audio
Field recording techniques

Tools

Pro Tools
Wwise
UE5
Reaper
Logic
Job description
Overview

Welcome to Warner Bros. Discovery. Rocksteady Studios is looking for a Sound Designer to join our studio, working with an experienced team on an exciting AAA project, crafting immersive worlds and emotionally resonant player experiences. This role is ideal for someone stepping up from a junior position or growing confidently into an intermediate-level sound design role and who connects with our audio team vision.

We craft powerful connections between players and the game, amplifying emotional, narrative, and gameplay moments to create experiences that resonate with meaning. We are considered, conscientious and deeply thoughtful about our craft. We care about our work and the work of our colleagues throughout the studio.

You will have experience of producing audio for interactive media with a proven track record of delivering high-quality audio assets and contributing to collaborative development. You appreciate that outstanding sound design is the result of a strong creative vision and craft supported by the effective use of technical tools. You understand the balance required to succeed in a modern development studio. You demonstrate creative initiative and technical independence when it comes to your everyday work.

As a generalist sound designer, you’ll work across a wide range of tasks from SFX design to implementing audio in-engine, supporting music workflows, and contributing to dialogue editing and design. We don’t expect expertise in everything, but we value curiosity, adaptability, and willingness to learn.

Key Responsibilities
  • Craft
    • Designing immersive soundscapes and gameplay-reactive audio within allocated timeframes and feedback loops.
    • Implementing assets in-engine with attention to quality and stability.
    • Participating actively in milestone reviews and retrospectives, sharing insight and receiving feedback.
  • Collaboration
    • Proactively engaging with other departments to support gameplay and narrative.
    • Communicating effectively across disciplines and contributing to workflow processes.
    • Working with team members and sharing knowledge where helpful.
  • Efficiency
    • Managing your own sprint tasks with accuracy and transparency.
    • Contributing to audio pipeline improvements and tool feedback.
    • Tracking and documenting work consistently.
Requirements
  • Ability to design high quality SFX with a thoughtful and craft-driven approach, including source recording, editing and manipulating audio using a DAW and common processing techniques (EQ, compression, reverb, etc…). Experience with any DAW is valued. Pro Tools is our primary platform with Reaper and Logic also being used for some tasks.
  • Technical implementation skills with a proven track record in a game engine and audio middleware environment (familiarity with Wwise and UE5 is preferred).
  • Experience with debugging audio, play‑testing, and identifying issues throughout development.
  • Familiarity with in-game profiling tools and an understanding of how to use this data to develop an optimised performance.
  • Basic understanding of technical concepts to support communicating with audio programmers.
  • Ability to advocate for ideas constructively and contribute to creative discussions, remaining focused and organised while delivering high-quality work under production deadlines.
  • Practical knowledge of common field recording techniques and tools (microphones, field recorders, etc…). Our sound design practice greatly values source recording. We’re seeking someone eager to grow their skills with us.
  • Practical experience with analogue and digital signal flows. You have an appreciation of how to use outboard gear, and plugins to achieve high‑quality results.

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at the following URL along with some insights from the team on what they mean and how they show up in their day to day: www.wbd.com/guiding-principles/

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.

Similar jobs

Senior Environment Artist

Warner Bros Games

Knutsford
Hybrid
GBP 40,000 - 60,000
Full time
30+ days ago
Senior/Principal Audio Designer

Frontier Developments plc

Cambridge
Hybrid
GBP 125,000 - 150,000
Full time
30+ days ago
Senior Gameplay Programmer

Warner Bros Games

Knutsford
Hybrid
GBP 50,000 - 70,000
Full time
30+ days ago
Senior Cinematic Animator

Warner Bros Games

Greater London
Hybrid
GBP 60,000 - 80,000
Full time
30+ days ago
Lead Programmer

Warner Bros Games

Knutsford
Hybrid
GBP 60,000 - 85,000
Full time
30+ days ago
Engine Programmer

Discovery Communications Inc.

Greater London
Hybrid
GBP 40,000 - 60,000
Full time
30+ days ago
Engine Programmer

Warner Bros Games

Greater London
Hybrid
GBP 80,000 - 100,000
Full time
30+ days ago
Engine Programmer

Warner Bros Games

Greater London
Hybrid
GBP 40,000 - 60,000
Full time
30+ days ago
Technical Artist

Warner Bros Games

Greater London
Hybrid
GBP 40,000 - 65,000
Full time
30+ days ago
Technical Artist

Warner Bros Games

Greater London
Hybrid
GBP 40,000 - 60,000
Full time
30+ days ago