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GPU Research Modelling Engineer

Imagination Technologies Limited

Kings Langley

On-site

GBP 50,000 - GBP 70,000

Full time

Today
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Job summary

A leading technology firm in Kings Langley is looking for a GPU Research Modelling Engineer to develop a research compiler targeting Vulkan. You will collaborate with hardware design teams and GPU researchers to simulate graphics API features, maintain a C++ code base, and solve complex technical problems. The ideal candidate should have strong C++ skills, excellent analytical abilities, and a solid understanding of the GPU ecosystem. Join a company known for its innovative GPU and AI technologies.

Qualifications

  • Strong competence in engineering mathematics.
  • Proven ability to read and write complex C++ code.
  • Excellent analytical and problem-solving skills.

Responsibilities

  • Develop the research compiler targeting the Vulkan API.
  • Collaborate with hardware design teams to optimise Vulkan functionality.
  • Simulate new graphics API features from driver to hardware implementation.
  • Maintain and improve the C++ code base of the research compiler.
  • Debug and fix complex technical issues in the simulation driver model.
  • Interface with HW Architects and Engineers to improve specifications.
  • Communicate with SW engineering teams for enhancements to driver code.

Skills

C++ programming
Analytical skills
Problem-solving
Engineering level mathematics
Job description
GPU Research Modelling Engineer

Job no: 502743
Work type: Experienced Professional
Location: Kings Langley UK
Categories: Graphics

The research simulator is instrumental to IMG’s ability to innovate and fine tune new generations of industry leading GPU IP. PowerVR graphics processors enable a cutting‑edge, power‑efficient, and flexible solution for all forms of multimedia processing, including 3D and 2D graphics as well as high‑performance GPU compute, all in the same unified engine. As a GPU Research Modelling Engineer, you will be working on challenging projects at the forefront of graphics hardware and driver innovation.

Responsibilities
  • Participate in the development of the research compiler targeting the Vulkan API.
  • Work closely with hardware design teams to enable and optimise Vulkan functionality.
  • Work within a team of GPU researchers to simulate new graphics API features from driver to hardware implementation.
  • Maintain and improve the C++ code base and effectiveness of the research compiler.
  • Identify, debug, and fix complex technical problems across the simulation driver model.
  • Interface with teams of HW Architects and Engineers to model, test and improve architectural and functional specifications.
  • Communicate with SW engineering teams and interact with production driver code base to make improvements to both the research and production drivers.
About you

Committed to making your customers, stakeholders and colleagues successful, you’re an excellent communicator, listener and collaborator who builds trusted partnerships by delivering what you say, when you say. You’re curious, solutions orientated and a world-class problem solver who constantly seeks opportunities to innovate and achieve the best possible outcome to the highest imaginable standard.

You are an outstanding problem solver with an understanding of the GPU and the wider graphics ecosystem – open‑ended questions and challenging problems inspire you. You are an exceptional communicator with the ability to share complex ideas with others, renowned for your ability to think on your feet and effortlessly grasp new concepts presented to you either verbally or in code. You are diligent, results‑oriented, and focused.

You’ll have:
  • Good competence in engineering level mathematics.
  • Strong and proven ability to read and author complex C++ code.
  • Excellent analytical and problem‑solving skills.
  • Meticulous attention to detail.
You might also have:
  • Some knowledge of Vulkan and modern 3D graphics.
  • Graphics engine or other low level development background in Vulkan.
  • Compiler programming experience.
  • Low‑level shader code programming experience.
  • Experience working in a Scrum development team.
Who we are

Imagination is a UK‑based company that creates silicon and software IP designed to give its customers an edge in competitive global technology markets. Its GPU and AI technologies enable outstanding power, performance, and area (PPA), fast time‑to‑market, and lower total cost of ownership. Products based on Imagination IP are used by billions of people across the globe in their smartphones, cars, homes, and workplaces.

Additional information

If you encounter accessibility barriers in the application process or if you have access needs and require support or adjustments to participate equitably in the recruitment process, please email recruitment@imgtec.com .

Advertised: 23 Jan 2026 GMT Standard Time
Applications close: 23 Jan 2026 GMT Standard Time

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