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GPU Research Compiler Modelling Engineer

Imagination Technologies Limited

Kings Langley

On-site

GBP 80,000 - GBP 100,000

Full time

Today
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Job summary

A leading technology firm in Kings Langley is seeking a GPU Research Compiler Modelling Engineer to drive innovations in graphics hardware and driver technology. You will collaborate with teams to enhance a state-of-the-art GPU research compiler and utilize advanced compiler technologies. Ideal candidates should excel in C++ programming, possess strong problem-solving skills, and have a passion for graphics processing. Join an innovative environment delivering cutting-edge solutions in multimedia processing.

Qualifications

  • Good competence in engineering level mathematics.
  • Strong and proven ability to read and author complex C++ code.
  • Excellent analytical and problem-solving skills.
  • Meticulous attention to detail.

Responsibilities

  • Participate in the development of the research compiler targeting the Vulkan API.
  • Work within a team of GPU researchers to simulate new graphics API features.
  • Maintain and improve the C++ code base and effectiveness of the research compiler.
  • Contribute to compiler technologies using LLVM and MLIR.
  • Communicate with SW engineering teams to improve compilers.

Skills

Engineering level mathematics
C++ programming
Analytical skills
Problem-solving skills
Attention to detail
Job description
Please note

Please note: For applications submitted before the 12 April 2016 please click the button below to access our legacy portal. Access Legacy Portal

GPU Research Compiler Modelling Engineer

Job no: 502745
Work type: Experienced Professional
Location: Kings Langley UK
Categories: Graphics

The role

The research simulator is instrumental to IMG’s ability to innovate and fine tune new generations of industry leading GPU IP. PowerVR graphics processors enable a cutting‑edge, power‑efficient, and flexible solution for all forms of multimedia processing, including 3D and 2D graphics as well as high‑performance GPU compute, all in the same unified engine. As a GPU Research Modelling Engineer, you will be working on challenging projects at the forefront of graphics hardware and driver innovation.

Responsibilities:

  • Participate in the development of the research compiler targeting the Vulkan API.
  • Work within a team of GPU researchers to simulate new graphics API features from driver to hardware implementation.
  • Maintain and improve the C++ code base and effectiveness of the research compiler.
  • Contribute to the integration and development of compiler technologies using LLVM and MLIR for advanced GPU research workflows.
  • Interface with teams of HW Architects and Engineers to model, test and improve architectural and functional specifications.
  • Communicate with SW engineering teams and interact with production driver code base to make improvements to both the research and production compilers.
About you

Committed to making your customers, stakeholders and colleagues successful, you’re an excellent communicator, listener and collaborator who builds trusted partnerships by delivering what you say, when you say. You’re curious, solutions orientated and a world‑class problem solver who constantly seeks opportunities to innovate and achieve the best possible outcome to the highest imaginable standard.

You are an outstanding problem solver with an understanding of the GPU and the wider graphics ecosystem – open ended questions and challenging problems inspire you. You are an exceptional communicator with the ability to share complex ideas with others, renowned for your ability to think on your feet and effortlessly grasp new concepts presented to you either verbally or in code. You are diligent, results orientated, and focused.

You will have:

  • Good competence in engineering level mathematics.
  • Strong and proven ability to read and author complex C++ code.
  • Excellent analytical and problem‑solving skills.
  • Meticulous attention to detail.

You might also have:

  • Some knowledge of Vulkan and modern 3D graphics.
  • Graphics engine or other low level development background in Vulkan.
  • Compiler programming experience.
  • Low‑level shader code programming experience.
  • Experience working in a Scrum development team.
Who we are

Imagination is a UK‑based company that creates silicon and software IP designed to give its customers an edge in competitive global technology markets. Its GPU and AI technologies enable outstanding power, performance, and area (PPA), fast time‑to‑market, and lower total cost of ownership. Products based on Imagination IP are used by billions of people across the globe in their smartphones, cars, homes, and workplaces.

We need your skills to help us continue to deliver technology that will impress the industry and our customers alike, ensuring that people everywhere can enjoy smarter and faster tech than ever before.

So come join us if you're wanting that something more

Bring your talent, curiosity and expertise and we’ll help you do the rest. You’ll be part of one of the world’s most exciting companies who are one of the leaders in semiconductor IP solutions.

As a part of our team, you can help us transform, innovate, and inspire the lives of millions through our technology.

Additional information

If you encounter accessibility barriers in the application process or if you have access needs and require support or adjustments to participate equitably in the recruitment process, please email recruitment@imgtec.com.

Advertised: 23 Jan 2026 GMT Standard Time

Applications close: (date not specified)

Apply now

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