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A game development studio in Wakefield is looking for an Experienced 3D Artist. In this role, you will create high-quality, game-ready 3D assets from concept through to final implementation. The ideal candidate will have proven experience in the game industry, skills in industry-standard tools like Maya and Blender, and a strong understanding of asset optimisation techniques. The studio values collaboration and offers a supportive environment without crunch.
At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high‑quality projects, guided by clarity, consistency, and mutual respect.
We’re a young and growing studio, but our team is made up of experienced developers who’ve worked across AAA and independent titles. Together, we’re building a supportive, balanced environment where great work happens without crunch.
As an Experienced 3D Artist at Cast Iron Games, you’ll play a key hands‑on role in creating high‑quality, game‑ready 3D assets from concept through to final in‑engine implementation. This is a generalist role with a particular focus on asset optimisation, technical quality, and performance awareness.
You’ll work closely with Lead Artists, programmers, and other disciplines to ensure assets meet both artistic and technical requirements. This role suits an artist who is confident in their craft, comfortable owning their work, and enjoys solving practical, performance‑driven challenges.
Create high‑quality 3D assets in line with project style, technical constraints, and performance targets
Produce game‑ready assets from concept and reference through to final in‑engine implementation
Optimise assets for performance, including polygon budgets, UV efficiency, texture usage, and LODs
Work within established art pipelines, tools, and workflows
Collaborate closely with Lead Artists to ensure assets meet visual and technical standards
Communicate clearly with other disciplines to resolve technical or artistic challenges
Deliver work independently while contributing effectively within a wider team and 3rd‑party production environment
Apply best practices for PBR materials, lighting considerations, and rendering for real‑time engines
Iterate on assets based on feedback and critique in a professional and constructive manner
Proactively identify potential issues and raise them early with appropriate team member
Proven professional experience as a 3D Artist on shipped game titles
Experience working across a full asset pipeline for real‑time games
Comfortable working in a generalist capacity across multiple asset types
Experience working with or alongside external/3rd‑party teams is a plus
Knowledge of industry‑standard tools such as Maya/Blender/Max, Photoshop, Substance Painter/Designer, ZBrush, and Marmoset Toolbag
Solid understanding of PBR workflows, materials, and real‑time rendering
Excellent UV unwrapping and optimisation skills
Awareness of performance considerations and technical constraints in games
Good understanding of asset optimisation techniques, including geometry, textures, and memory budgets
Demonstrates strong foundational art skills, including composition, form, silhouette, proportion, and colour theory
Able to work from detailed concept art, references, or written briefs
Organised, reliable, and able to manage time effectively across tasks
Comfortable working within an Agile development environment
Open to feedback and able to apply critique constructively
Proactive, solutions‑focused, and able to work independently when required
Collaborative and communicative, with a team‑first mindset
A people‑first studio with a clear focus on craft, clarity, and collaboration
A high‑trust team where experience is valued and voices are heard
A respectful, experienced team with a strong engineering culture
The opportunity to ship performance‑optimised, cross‑platform games youʼre proud of
Projects that offer real variety. Different game engines, new challenges, constant growth
Creative surroundings at Tileyard North, with a supportive creative community
Competitive salary, flexible hours and professional development support
Opportunities to lead with clarity, autonomy, and real impact
No crunch. No egos. Just good code, good people and good games
Start your day any time between 8:00am and 10:00am
35 working hours per week with a 1‑hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
25 days annual leave + 8 days bank holiday
1 day leave for your birthday and 1 day leave if youʼre moving house
Length of service increases are 1 day per year of service up to a maximum of 8 additional days
Up to 8 days discretionary annual leave during our end‑of‑year break
Potential for annual performance bonus
Free breakfast options, juice, hot drinks and fruit
Employee referral bonus (up to £2000!)
Group Life Assurance – 4 x annual salary payable to nominated beneficiaries through an expression of wishes form.
Income Protection – covers you up for up to 50% of monthly salary for 2 years (after a 26‑week deferred period, i.e. when SSP runs out)
Critical Illness Cover – lump sum of 1 x annual salary on diagnosis of a critical illness
Cycle to Work Scheme
EV & Hybrid Car Scheme
Tech Purchase Scheme – split the cost of Tech or Home electronics through salary deduction, interest‑free
Healthcare Cash plan – claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc
Private Medical Insurance with Vitality
Reward Gateway with cashback and discounts on 900+ retailers
Employee Assistance Programme including Virtual GP service
Wellbeing Centre based on Mind, Move, Munch and Money