Job Title: UI Artist - GamingCompany: HomaLocation: United KingdomJob Type: Full äußte
$? Coordinated?Reality? 'b? Professional?time? Fully Remote
- Spearhead the UI vision and execution for a top-grossing mobile game, "All in Hole," driving player engagement and retention.
- Design and implement visually appealing, intuitive, and polished UI assets, including screens, icons, and typography, directly within Unity.
- Collaborate closely with a talented art team and engineers to ensure seamless visual fidelity and optimal performance across diverse mobile devices.
- Deliver high-impact UI art for new game features, live events, and seasonal content, directly contributing to monetization and player experience.
📝 Enhancement Note: This role is positioned as a "main owner and expert of UI" for a critical game, indicating a significant level of autonomy and responsibility. The reporting structure to the SVP of Art suggests a senior-level influence on the game's visual direction. The emphasis on "high-impact outcomes" and "measurable impact" points towards a performance-driven environment where results are closely tracked.
📈 Primary Responsibilities
- Define, evolve, and maintain a cohesive, high-quality UI style that enhances gameplay clarity, player delight, and overall game performance at scale.
- _memport playful, intuitive, and polished interface screens, icons, typography, and layouts from initial concept to final in-game implementation.
- Implement UI directly in Unity, working hands intre/ with engineers to ensure visual accuracy, scalability heißen and performance optimization across various mobile devices.
- Design and deliver impactful UI art for new game features, live events, and seasonal content to directly support player retention and monetization goals.
- Collaborate with cross-functional teams, including game designers, artists, and engineers, to translate game mechanics and player needs into effective UI solutions.
- Contribute to the continuous improvement of UI/UX principles and best practices within the art team and across the game development lifecycle.
- Stay abreast of current UI/UX trends in mobile gaming and apply them to enhance the player experience.
📝 Enhancement Note: The responsibilities emphasize both strategic ownership ("Own the UI vision") and hands‑on execution ("Lead UI implementation in Unity"), suggesting a role that requires both creative direction and technical proficiency. The focus on retention and monetization highlights the business impact expected from this UI Artist role within the mobile gaming context.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a strong portfolio demonstrating relevant skills and experience will be paramount. Candidates are expected to possess a comprehensive understanding of UI/UX principles equivalent to a formal education.
Experience: Mid-level experience (approximately 2‑5 years) in mobile game UI design and implementation is expected, with a proven track record of delivering high‑quality visual assets for games.
Required Skills:
- UI Design & Visual Skills: A robust portfolio showcasing exceptional mobile UI work, demonstrating strong composition, color theory, typography, and visual storytelling capabilities.
- Unity UI Implementation Experience: Hands‑on experience implementing UI directly within the Unity engine, including asset preparation, working with scalable layouts, and effective collaboration with engineers.
- Design Tools Proficiency: Advanced ҿosilator knowledge of industry‑standard design tools such as Figma, Photoshop (or equivalent raster/vector graphic editors), and proficiency in wireframing and mockup creation.
- Game UI Principles: A deep understanding of UI/UX fundamentals specifically for mobile games, encompassing user flows, responsive layouts, accessibility considerations, and effective interaction patterns.
Preferred Skills:
- Experience working on casual or hybrid‑casual mobile games, with a keen eye for colorful and stylized UI aesthetics.
- Proven experience supporting live games that undergo frequent content updates, live events, or A/B testing cycles.
- Familiarity with AI‑driven design tools or processes within game development.
- Include examples of UI style guides, demonstrating the ability to create and maintain a cohesive visual language for a game.
- Cancellation of wireframes, mockups, and prototypes to illustrate the design process from conception to polished UI screens.
- Detail specific contributions to UI implementation within Unity, ideally with visual examples or descriptions of the technical challenges overcome.
- Highlight projects that directly supported player retention, monetization, or engagement metrics, quantifying impact where possible.
Process Documentation:
- Clearly articulate the UI design process, from initial concept and user flow mapping to asset creation and final implementation.
- Demonstrate experience with iterative design processes, including feedback incorporation and refinement based on play‑testing or A/B testing results.
- Provide examples of how UI assets were optimized for performance and scalability across different mobile devices and screen resolutions.
- Document collaboration workflows with engineers and other art team members, illustrating communication strategies and problem‑solving techniques.
📝 Enhancement Note: The portfolio is critical. Candidates should prepare to walk through their projects, explaining their design choices, the rationale behind them, and the technical implementation within Unity. Quantifiable results showcasing the impact on player engagement or monetization will be highly valued.
Salary Range: Based on location (United Kingdom) and experience level (Mid‑Level), a competitive salary range for a Remote UI Artist would typically fall between £40,000 and £65,000 per annum. Comprehensive Benefits Package: Includes health insurance, meal vouchers, public transport subsidies, and gym memberships tailored to the location.
- Paris HQ Access: Opportunity to utilize a desk at Homa's private office in a well‑located WeWork space.
- Global Coworking Access: Access to WeWork spaces across Europe.
-fa>remote, collaborative work environments. The student i - :
- Team Gatherings & Workations: Occasional in‑person gatherings, off‑site retreats, and team events.
- Bi‑Annual Performance Reviews: Regular performance evaluations every six months.
- Remote Work Support: Provision of necessary equipment and a home‑office setup allowance.
Working Hours: Standard 40‑hour week. Core collaboration within European time zones (UTC to UTC+3) is expected.
📝 Enhancement Note: Salary range is an estimate; actual compensation may vary. Benefits highlight Homa's commitment to supporting remote employees.
Industry: Mobile Game Development & Publishing, with a strong focus on AI‑driven platform technology (Homa Lab). Company Size: 220+ employees, fostering specialized roles and cross‑functional collaboration. Founded: Homa was founded with a mission to build the next billion‑player experiences, backed by notable investors.
Team Structure:
- The UI Artist will report directly to the SVP of Art.
- Close collaboration expected with a "highly talented art team".
- Cross‑functional collaboration essential with game designers, engineers, and product managers.
Methodology:
- Data‑Driven & AI‑Enhanced: Use of proprietary platform technology with AI integration.
- Agile Development: Emphasis on speed, iteration, and continuous improvement.
- Player‑Centric Design: Focusing on player satisfaction and engagement.
📝 Enhancement Note: Homa's culture values talent density, curiosity, humility, and ambition. AI integration across their platform is key.
Operations Career Level: Mid‑Level UI Artist with significant ownership opportunities.
Reporting Structure: Direct to SVP of Art.
Operations Impact: Direct measurable impact on retention, monetization, and overall player experience.
- Specialization & Ownership: Deepen expertise in mobile game UI design and Unity implementation.
- Leadership Potential: Mentor junior artists and lead future UI initiatives.
- Skill Diversification: Gain experience with AI‑driven development tools.
- Career Advancement: Potential move into senior artist or art director roles.
📝 Enhancement Note: Opportunity for significant ownership on a top‑performing live game-ს Homa's growing ecosystem.
Office Type: Fully remote; access to WeWork spaces across Europe, including a private office in Paris.
Office Location(s): Primarily remote in the UK with access to WeWork locations across Europe. Hiring within UTC–UTC+3.
Workspace Context:
- Remote Flex traduction? Remote flexibility: autonomy to set up a home office or use coworking spaces.
- Collaborative Tools: Digital tools Shanet pleas used for communication, project management, asset sharing.
- WeWork Amenities: Meeting rooms, kitchens, social spaces when using WeWork.
Work Palermo? Work Schedule: Full‑time _INF4; core hours in European time zone.
📝 Enhancement Note: Flexible hybrid model with emphasis on core collaboration during European hours.
Interview Process
- Initial Screening: Review of CV and portfolio.
- Portfolio Presentation & Technical Interview: Present portfolio, discuss design process and Unity implementation.
- Team Fit & Cultural Interview: Discussions with art team and other stakeholders.
- Finalusions: Likely with SVP of Art or senior leader for overall fit.
- Curate for Impact: Select_POOL zones to highlight UI design and implementation.
- Showcase Process: Articulate design thinking and technical steps, use wireframes and mockups.
- Highlight Unity Implementation: Provide specific examples.
- Quantify Results: Include metrics if available.
- Tailor to Homa: Understand the company, games, and AI‑driven platform.
- \text Design challenge?ampton or design scenario
- Practice clear articulation of the process.
- Prepare questions for interviewers about team and process.
📝 Enhancement Note: Portfolio is paramount; align with culture and values.
Primary Tools
- Unity Engine: Essential for UI implementation.
- Figma: UI design, wireframing, prototyping.
- Adobe Photoshop: Asset creation and image editing.
- Adobe Illustrator (or vector tools): Scalable vector graphics, icons, logos.
Analytics & Reporting
- Understanding of player કેટલી और A/B testing results, internal dashboards, GameAnalytics, Firebase.
Operations Values
- Humility: Learn, acknowledge improvements.
- Curiosity: Understand "why" and explore new tools.
- Focus: Prioritize high-impact tasks.
- Ambition: Strive for excellence and best‑in‑class experiences.
- Cross‑functional Integration: Communicate with designers, engineers, and other artists.
- Feedback Exchange: Provide and receive constructive feedback.
- Knowledge Sharing: Share best practices and learnings.
📝 Enhancement Note: Core values embedded; candidates should demonstrate alignment.
- Balancing Aesthetics and Performance: Visually stunning UI that also runs on many devices.
- Iterative Design for Live Games: Adapt design for new features, events, and feedback.
- Maintaining UI Cohesion at Scale: Consistency across features and content updates.
- Integrating AI‑driven Insights: Use AI tools for design decisions.
- Deep Dive into Mobile Game UI: Nome sys inside a top‑performing mobile title.
- Unity Expertise: Hands‑on Unity, advanced scripting for UI interactions.
- Exposure to AI in Game Dev: Learn AI integration in Homa Lab.
- Mentorship: Guidance from SVP of Art and experienced professionals.
📝 Enhancement Note: Challenges presented are inherent to live scaling mobile games; accept for growth.
Strategy Questions
- Describe a time you had to balance a complex UI design with strict performance constraints on a mobile game. How did you approach it, and what was the outcome?
- Walk us through your process for designing the UI for a new game feature or live event. How do you ensure it's consonant with players and game goals?
- How do you collaborate with engineers to implement your UI designs in Unity? What challenges and how do you overcome?
Company & Culture Questions
- How do Homa's core values (Humility, Curiosity, Focus, Ambition) resonate with your own work philosophy, and can you provide an example of how you've demonstrated one of these in a past role?
- What interests you most about Homa's approach to game development, particularly the role of Homa Lab and AI?
- Describe your experience working on live games with continuous content updates. How do you manage workload and maintain quality under such conditions?
- Narrative Arc: Structure your portfolio presentation like a story: problem, solution, implementation, result. For each project, clearly define the objective, your role, design choices, technical execution, and any measurable impact.
- Visual Clarity: Use high‑quality visuals and clear annotations. Be ready to zoom in on UI elements and explain details.
- Unity Focus: When discussing implementation, detail Unity components, asset optimization, scripting.
- Concise & Engaging:-ekwu? Keep explanations concise for allowed time.
📝 Enhancement Note: Candidates should prepare specific examples addressing responsibilities and required skills; aligning with Homa's culture is key.
To apply for this operations position:
- Submit your application in the provided link on Workable.
- < كي>Curate Your Portfolio lorem.
- Optimize Your Resume: Highlight Unity, Figma/Photoshop, UI/UX fundamentals; quantify achievements.
- Prepare Your Narrative: Discuss portfolio projects, design process, technical implementation, impact.
- Research Homa: Familiarize with games, mission, Homa Lab, AI; ask informed questions.
⚠️ Important Notice: This enhanced description includes AI‑generated insights and operations industry‑standard assumptions. All details should be verified with the hiring organization before decision.
Application Requirements
Candidates should have hands‑on expertise in mobile game UI design and Unity implementation, along with a strong portfolio showcasing their work. A good understanding of UI/UX fundamentals for mobile games is also essential.
Health Insurance, Meal Vouchers, Public Transport, Gym Memberships