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Engine Programmer

Larian Studios

Guildford

On-site

GBP 45,000 - 65,000

Full time

2 days ago
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Job summary

A leading game development studio in Guildford is searching for an Engine Programmer to develop high-quality games. Responsibilities include engine development, code optimization, and mentorship within a collaborative environment. Qualified candidates will demonstrate proficiency in C++ and possess passion for creating great games. They will work in a dynamic setting that supports creativity and collaboration. A background in game development and relevant education are ideal for this role.

Benefits

Open and collaborative environment
Opportunities for professional growth
Activities organized by the studio

Qualifications

  • 3+ years of game development experience is a plus.
  • Experience with networking/multiplayer is desirable.
  • Familiarity with SIMD programming and low-level x86/ARM/DXBC/Spir-V assembly is beneficial.

Responsibilities

  • Work on all aspects of engine development, notably animation-related systems.
  • Write performant, robust, and maintainable code.
  • Debug, profile and optimise code to hit quality and performance targets.
  • Contribute to code reviews, testing and documentation.
  • Mentor and support team members.

Skills

Proficiency in C++
Open-mindedness and collaboration
Experience with data-driven development
Multithreading expertise
Upper-intermediate English

Education

Bachelor's / Master's degree in computer science or software engineering

Tools

CPU and GPU profiling tools
Modern graphics APIs (Vulkan, D3D12, GNM)
Job description

A Larian Studios account gives you access to our online services, such as Cross Save and Cross Play, aswell as exclusive content. Join our party by creating a new account below.

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Engine Programmer

Responsibilities
  • Work on all aspects of engine development, notably, animation-related systems
  • Write performant, robust and maintainable code
  • Debug, profile and optimise code to hit quality and performance targets
  • Contribute to code reviews, testing and documentation
  • Show strong passion for making the highest quality state-of-the-art games
  • Be an active participant in the design and production of the engine, as well as tools or gameplay systems.
  • Mentor and support team members
Requirements
  • Proficiency in C++
  • Open-minded, willing to collaborate, experiment and iterate over a specific feature
  • Upper-intermediate English
  • Passion for making and playing great games,
  • Experience with data-driven development
  • Experience with a wide range of CPU and GPU profiling tools
  • Multithreading should be second nature
  • Knowledge of modern hardware
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
  • 3+ years of game development experience
  • Bachelor's / Master's degree in computer science or software engineering
  • Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
  • Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
  • Experience with SIMD programming
  • Experience with low-level x86/ARM/DXBC/Spir-V assembly
  • Experience with networking / multiplayerTrack record of major contributions to shipped games
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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