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Technical Artist

TIGA Awards

Manchester

Hybrid

GBP 40,000 - GBP 65,000

Full time

Today
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Job summary

An innovative gaming studio in Manchester is seeking a Technical Artist to join their creative team. You will work on narrative-driven experiences, collaborating closely with the Creative Director and various teams to optimize character appearances. This role offers the flexibility of hybrid or remote work, with competitive salary range of £40,000 – £65,000. Ideal candidates should have at least 5 years of experience as a Technical Artist and proficiency in tools like Unity and Maya. Great perks including pension and generous holidays are also part of the package.

Benefits

Great work-life balance
Amazing pension
Cycle to work schemes
Generous holiday package

Qualifications

  • At least 5 years as a Technical Artist.
  • Past experience in Video Games, Animation or VR.
  • Experience of working closely with Realtime Characters.

Responsibilities

  • Collaborate with the Creative Director to ensure an efficient art pipeline.
  • Help with animation, rigging, tools, shaders, and runtime performance.
  • Focus on ensuring Characters look and feel realistic.

Skills

Technical Artist experience
Experience with Unity
Proficiency in Maya
Experience with character rigs and controllers
Python/MEL/MaxScript, C# editor tooling
Job description
Overview

Technical Artist – New Narrative Driven Experiences – Hybrid or Remote

We have partnered with an exciting VR and Mobile Games studio based in Manchester, who require a Technical Artist to help build a range of narrative experiences and help work on a new mobile title as well. You will be working on a series of character driven, hyper realistic experiences where the possibilities are endless, working closely with the Creative Director, Programming and Animation teams.

As the Technical Artist, you will collaborate heavily with the Creative Director, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised games. You’ll also help with animation, rigging, tools, shaders, runtime performance and production constraints. However, your primary focus will be to heavily work with the Characters in the experiences, ensuring they look and feel realistic for the players.

The studio is around 25 people and the title early in development, giving you the opportunity to make an impact early on. You will have the opportunity to showcase your skills and wear multiple hats.

In addition to a great work life balance, the studio can offer perks such as an amazing pension, Cycle to work schemes and a generous holiday package which includes studio closures over Christmas.

This role can be either Hybrid or Remote working (from the UK), with at least once a month trips to Manchester City Centre.

You must be based in and eligible to work in the UK, to apply for this role.

Salary Range – £40,000 – £65,000

Responsibilities
  • Collaborate with the Creative Director to bridge the gap between artists and engineers, ensuring an efficient art pipeline and optimised games.
  • Help with animation, rigging, tools, shaders, runtime performance and production constraints.
  • Primary focus on working with the Characters to ensure they look and feel realistic for players.
Qualifications
  • At least 5 years as a Technical Artist
  • Past experience in either Video Games, Animation or VR
  • You must have experience of working closely with Realtime Characters in interactive experiences
  • Experience with Unity
  • Strong experience with character rigs and controllers
  • Python/MEL/MaxScript, C# editor tooling, or similar for pipeline automation.
  • Proficiency in Maya
  • Experience with Sports Titles would be a bonus
  • Massively beneficial if you are a fan of football and other sports
How to Apply

To apply please send your CV to will.hudson@amiqus.com

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