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Experienced Blender Environment/Prop Modeller

Blue Zoo

Greater London

Hybrid

GBP 30,000 - 45,000

Full time

Today
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Job summary

A creative studio in Greater London is looking for a Modelling Artist to create detailed stylised environment and prop assets. Candidates should be proficient in Blender and have experience using both Maya and Zbrush. Strong problem-solving skills and the ability to meet tight deadlines are essential. This role supports flexible or remote working options and is set to start in January 2026. Join a passionate team that values creativity and collaboration.

Qualifications

  • Experience of using Blender.
  • Interpreting volume and form when creating models from concept designs.
  • Working with modelling tools in Maya and Zbrush.
  • Knowledge of clean topology.
  • UV mapping with either Maya or UVLayout.
  • Team player and great collaborator.
  • Creative eye with excellent problem solving skills.
  • Strong working knowledge of 3D software packages and pipelines.
  • Ability to meet demanding deadlines while retaining high quality.

Responsibilities

  • Modelling and UV mapping stylised environment and prop assets.
  • Effectively realise a 2D concept through to 3D.
  • Provide UV mapping and bake out displacement maps.
  • Produce render tests for approval.
  • Work within a team and communicate effectively.
  • Manage assets and time efficiently to meet deadlines.
  • Address feedback from departments.
  • Report issues to Team Lead and Production Manager.

Skills

Experience in Blender
Interpreting volume and form
Working with Maya and Zbrush
Knowledge of clean topology
UV mapping with Maya or UVLayout
Team player and collaborator
Creative eye and problem solving skills
Strong knowledge of 3D software
Meeting demanding deadlines

Tools

Blender
Maya
Zbrush
Substance Painter
Substance Designer
Job description

Our Modelling artists are incredible world builders. They build the environments, props and characters that allow worlds to come to life, adding the charming details that make our stories believable.

Your day-to-day will focus on creating detailed & stylised environment and prop assets within our Short Form team, based on informative concept designs, whilst meeting production deadlines.

We are very happy to discuss flexible, hybrid and remote working options for all our vacancies

Please note that this vacancy can close early if we receive a high number of applications.

This role is due to start January 2026.

Day to Day:
  • Modelling and UV mapping stylised environment and prop assets.
  • Effectively realising a 2D concept through to 3D, as well as being able to work with minimal design.
  • Providing UV Mapping and baking out displacement maps for our Surfacing Department.
  • Producing render tests for the approval process.
  • Working within a team of modelling artists and regularly communicating between your Team Lead, Directors and Art Director.
  • Managing your assets and time efficiently to meet deadlines.
  • Responding positively, acting on notes and feedback from our Rigging Department, CG Supervisor, Art Director and Directors.
  • Reporting to your Team Lead and Production Manager if there are any issues to flag that affect the schedule
Must Have
  • Experience of using Blender.
  • Interpreting volume and form when creating models from concept designs.
  • Working with modelling tools both in Maya and Zbrush.
  • Knowledge of clean topology.
  • UV mapping with either Maya or UVLayout.
  • Team player and great collaborator.
  • Creative eye with excellent problem solving skills.
  • Strong working knowledge of 3D software packages and pipelines.
  • Ability and experience meeting demanding deadlines whilst retaining a high quality level of work.
Bonus Points
  • Knowledge of Substance Painter.
  • Knowledge of Substance Designer.
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