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Audio Designer

Flix Interactive Ltd

Birmingham

Hybrid

GBP 30,000 - 50,000

Full time

Today
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Job summary

A creative game studio in Birmingham seeks an Audio Designer to craft immersive audio experiences for Unreal 5 projects. This full-time role offers the flexibility of remote work or on-site collaboration. Ideal candidates will have strong proficiency with audio tools like Reaper and a solid understanding of Unreal Engine. Collaboration and attention to detail are key, as you'll work closely with various teams to enhance gameplay immersion. Join a passionate and diverse team committed to innovative game development.

Benefits

Friendly and nurturing work environment
Opportunity to work on high-profile projects
Supportive team culture

Qualifications

  • Strong proficiency with Reaper and audio middleware.
  • Experience with Unreal Engine and middleware integration.
  • Solid grasp of audio fundamentals and 3D spatialisation.

Responsibilities

  • Design and implement adaptive, high-quality audio assets.
  • Record, edit, and mix audio to high standards.
  • Collaborate with other teams to enhance player experience.

Skills

Proficiency with Reaper
Audio middleware and common plugins
3D spatialisation
Communication skills
Attention to detail
Creative problem-solving

Tools

FMOD
Wwise
Unreal Engine
Job description

UK Remote or West Midlands Based – Birmingham/ Full-Time Contractor

Please Note: We welcome applicants that prefer to work from home, so please get in touch!

Role and Purpose:

We are looking for a talented and motivated individual to shape engaging audio experiences for high quality Unreal 5 projects, both for Flix’s own proprietary endeavours and high profile clients. You will work closely with our internal teams and co-development partners to deliver high-quality audio that enhances the player experience and supports the game vision. The ideal candidate is a versatile Audio Designer who stays in tune with evolving audio technology and tools, and brings strong creative, technical, and collaborative skills to every stage of production

Responsibilities:

  • Take ownership over an audio feature or area, designing and implementing adaptive, high-quality assets.
  • Record, edit, process, and mix audio assets to defined quality standards.
  • Implement designed and existing audio using FMOD /Wwise or proprietary tooling.
  • Communicate and collaborate with other disciplines to understand and deliver engaging, player-focused audio.
  • Assist in the design and execution of gameplay enhancing audio systems.
  • Create and maintain clear documentation for audio systems, assets, and workflows where needed.
  • Test and iterate on audio features based on feedback, design needs, and performance constraints.
  • Contribute creative ideas that enhance player immersion and overall project quality.

Requirements:

  • Strong proficiency with Reaper, audio middleware and common plugins/virtual instruments
  • Excellent ability to communicate and document designs.
  • Understanding of modern field and foley recording techniques and equipment.
  • Solid grasp of audio fundamentals, signal processing, and 3D spatialisation.
  • Solid experience with Unreal engine, with foundational knowledge in Blueprints and Meta Sounds.
  • Strong communication skills and ability to collaborate across disciplines.
  • Attention to detail and ability to deliver to deadlines.
  • Experience working on mid- or large-scale productions.
  • A flair for technical detail and creative problem solving.
  • Experience working on mid- or large-scale productions.
  • While music compositional skills are not required, an understanding of music design is a plus.

Proven Ability to:

  • Create polished, original sound assets across a broad range of categories to a high technical and creative standard.
  • Implement audio efficiently and troubleshoot behaviours within middleware and engine.
  • Communicate ideas clearly and contribute meaningfully to cross-discipline discussions.
  • Take feedback constructively and apply it proactively.
  • Manage tasks effectively, maintain documentation, and uphold audio quality standards.
  • Bring enthusiasm, curiosity, and a growth mindset to every stage of production.

Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.

Based just outside Birmingham,Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development.

If you have the drive and skills for making games and think you have what it takes to work within our team then we’d love to hear from you.

Alternatively, call our recruitment team on –01527 958 177

GDPR COMPLIANCE– WHEN APPLYING FOR THIS JOB YOU’RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY.
YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL INFO@FLIXINTERACTIVE.COM. YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL.
PLEASE NOTE – IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY.

Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry.

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