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Pre-Visualisation Generalist Artist (All Levels) - ILM London

Industrial Light & Magic

City of London

Hybrid

GBP 30,000 - 50,000

Full time

30+ days ago

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Job summary

A leading visual effects company in London is seeking a Pre-Visualisation Generalist Artist to create and optimize assets for Previs work. Candidates should have advanced skills in modeling, texturing, and rigging, with proficiency in tools like Maya and Unreal Engine. This hybrid role requires strong communication and technical troubleshooting skills. A demo reel and resume are essential for the application.

Qualifications

  • Advanced experience in modeling, texturing, rigging, and lighting.
  • High proficiency with 3D modeling and texturing tools.
  • Strong generalist skills in Unreal Engine are advantageous.

Responsibilities

  • Create and optimize assets for Previs work.
  • Prepare fast render aesthetic solutions.
  • Troubleshoot and suggest improvements to the pipeline.
  • Establish efficient workflows for asset iteration.

Skills

Modeling, texturing, rigging
Lighting and Look Development
Communication skills
Scripting in Python/Mel
Unreal Engine proficiency

Tools

Maya
Blender
Substance Painter
ZBrush
Job description
Pre-Visualisation Generalist Artist (All Levels) - ILM London

Position Summary

Previs Generalists collaborate closely with the Previs Supervisor and Previs Lead to design and create fast and efficient assets and solutions to technical problems. Creative and strong technically, they help support the team with a wide ranging generalist skillset with a strong focus in either Maya or Unreal Engine.

What You'll Do
  • Asset Creation: Modeling, texturing and rigging of characters, creatures, vehicles, props, and environments to a level of detail suitable to Previs work, ensuring that assets are optimised to run as close to realtime as possible in either Maya’s Viewport 2 or Unreal Engine.
  • Lighting+Rendering: Prepare low tech, fast render aesthetic solutions to achieve complex looks.
  • Technical Implementation: Troubleshoot assets, continually look for and suggest improvements to increase overall efficiency and productivity of the pipeline.
  • Pipeline and Workflow: Establish and adhere to efficient workflows for asset iteration using in‑house tools.
  • Communicate and collaborate with other departments across ILM.
  • Take initiative to acquire new skills and think outside the box.
What We're Looking For
  • Advanced experience in modeling, texturing, rigging and lighting for Previs.
  • High proficiency with modeling and texturing tools within common 3D packages (e.g. Maya, Blender, Substance Painter, ZBrush, or similar).
  • Lighting and Look Development of Previs style assets.
  • Strong generalist skills working in Unreal Engine would be an advantage, assembling aesthetically pleasing environments, managing levels and ensuring all assets are correctly managed between software packages.
  • Familiarity with scripting and coding in Python/Mel would be an advantage as would Unreal Engine coding knowledge such as developing small‑scale tools, scripts, or blueprints to assist the Previs team.
  • Excellent verbal and visual communication skills, with the ability to take complex feedback and rapidly iterate.
  • An interest in Machine Learning and experimenting with its application in Previs would be an advantage.

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

Hybrid Role – This role is Hybrid, which means the employee will be required to work a minimum of 2 days on‑site per week at a Company designated location, and occasionally from home.

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