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Facial Animator

Cloud Imperium

Manchester

On-site

GBP 30,000 - 50,000

Full time

26 days ago

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Job summary

A leading game development studio in Manchester seeks a Facial Animator to create industry-leading facial animations using advanced software. The role involves collaboration with diverse teams and participation in performance capture shoots. Ideal candidates will have expertise in Maya and MotionBuilder, along with excellent communication skills. An inclusive workplace emphasizes creativity and innovative solutions.

Qualifications

  • Advanced knowledge of Maya, MotionBuilder, and equivalent software.
  • Experience using Faceware's tracking and retargeting process, or equivalent software.
  • Ability to create fluid, smooth, realistic animations with 3D characters; demonstrated in a showreel.

Responsibilities

  • Create stunning 1‑to‑1 facial animation with Faceware's Mark IV hardware and software.
  • Represent the department on performance capture shoots.
  • Collaborate with other departments throughout the CIG studios.

Skills

Maya
MotionBuilder
Faceware's tracking and retargeting process
Communication skills
Job description

CLOUD IMPERIAL GAMES (CIG), founded in 2012 by renowned game developer Chris Roberts, is one of the largest global independent studios dedicated to delivering next-generation AAA games. CIG prides itself in encouraging creativity and developing ground-breaking technology.

About the Role

As a Facial Animator, you will be part of a team dedicated to bringing to life the facial and dialogue performances of all characters at CIG. You'll be creating realistic, industry‑leading facial animation from high-quality head cam footage of top talent, as well as hand‑keyed animation where required. Your work will involve on‑set performance capture shoots, collaborating with the Motion Capture team, Audio department, and other supporting teams.

Responsibilities
  • Create stunning 1‑to‑1 facial animation with Faceware's Mark IV hardware and software.
  • Create realistic facial animation using traditional hand‑key techniques.
  • Represent the department on performance capture shoots.
  • Work with the Animation Director, Facial Animation Lead, and senior animators on implementing facial animations within the game engine.
  • Bring new ideas to develop the pipeline procedure.
  • Troubleshoot and resolve issues that might arise.
  • Collaborate with other departments throughout the CIG studios.
Qualifications
  • Advanced knowledge of Maya, MotionBuilder, and equivalent software.
  • Experience using Faceware's tracking and retargeting process, or equivalent software.
  • Ability to create fluid, smooth, realistic animations with 3D characters; demonstrated in a showreel.
  • Ability to gather, analyse, and act on feedback; openness to critique.
  • Ability to identify technical and developmental risks and create innovative solutions.
  • Excellent communication skills; ability to work well with diverse teams.
  • Eager to challenge ideas and continuously improve.
Diversity Statement

CIG is a global company committed to cultivating an inclusive workplace that celebrates all backgrounds, lifestyles, and perspectives. We are an Equal Opportunity Employer and strive to build a diverse team that reflects the richness of our community.

Location

Manchester, England, United Kingdom

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