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Blender Environment & Prop Artist (Remote/Hybrid)

Blue Zoo

Greater London

Hybrid

GBP 30,000 - 45,000

Full time

Today
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Job summary

A creative studio in Greater London is looking for a Modelling Artist to create detailed stylised environment and prop assets. Candidates should be proficient in Blender and have experience using both Maya and Zbrush. Strong problem-solving skills and the ability to meet tight deadlines are essential. This role supports flexible or remote working options and is set to start in January 2026. Join a passionate team that values creativity and collaboration.

Qualifications

  • Experience of using Blender.
  • Interpreting volume and form when creating models from concept designs.
  • Working with modelling tools in Maya and Zbrush.
  • Knowledge of clean topology.
  • UV mapping with either Maya or UVLayout.
  • Team player and great collaborator.
  • Creative eye with excellent problem solving skills.
  • Strong working knowledge of 3D software packages and pipelines.
  • Ability to meet demanding deadlines while retaining high quality.

Responsibilities

  • Modelling and UV mapping stylised environment and prop assets.
  • Effectively realise a 2D concept through to 3D.
  • Provide UV mapping and bake out displacement maps.
  • Produce render tests for approval.
  • Work within a team and communicate effectively.
  • Manage assets and time efficiently to meet deadlines.
  • Address feedback from departments.
  • Report issues to Team Lead and Production Manager.

Skills

Experience in Blender
Interpreting volume and form
Working with Maya and Zbrush
Knowledge of clean topology
UV mapping with Maya or UVLayout
Team player and collaborator
Creative eye and problem solving skills
Strong knowledge of 3D software
Meeting demanding deadlines

Tools

Blender
Maya
Zbrush
Substance Painter
Substance Designer
Job description
A creative studio in Greater London is looking for a Modelling Artist to create detailed stylised environment and prop assets. Candidates should be proficient in Blender and have experience using both Maya and Zbrush. Strong problem-solving skills and the ability to meet tight deadlines are essential. This role supports flexible or remote working options and is set to start in January 2026. Join a passionate team that values creativity and collaboration.
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