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Senior Gameplay Programmer Remote (UK and EU time zone)

Zenos Technology

United Kingdom

Remote

GBP 40,000 - 60,000

Full time

5 days ago
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Job summary

Join a dynamic and innovative studio as a Senior Gameplay Programmer, where your expertise in Unreal Engine will help shape engaging virtual experiences. You will work closely with cross-functional teams to design, implement, and optimize gameplay systems that captivate users. This role offers the chance to thrive in a collaborative environment, tackling challenges and iterating on creative solutions. If you are passionate about gaming and eager to contribute to exciting projects, this opportunity is perfect for you. Embrace the chance to make an impact in a growing studio dedicated to pushing the boundaries of interactive entertainment.

Qualifications

  • 6+ years of experience in Gameplay Programming with published titles.
  • Proficient in C++ and able to write maintainable game code.

Responsibilities

  • Design and improve core platform and key systems.
  • Collaborate with teams to create a holistic user experience.

Skills

Gameplay Programming
C++
User Experience Design
Communication Skills
Problem-Solving Skills

Tools

Unreal Engine 4
Unreal Engine 5
Animation Blueprints
Houdini

Job description

We are looking for an experienced Senior Gameplay Programmer to join our core Zenos team. You will collaborate with the development, art and design teams to design, tweak, and optimize our user’s experience. Your analytical skills, user insights, and creativity aid in crafting experiences that engage and surprise users.

As an ideal candidate, you will have a great understanding of Unreal Engine and a passion for designing virtual experiences. We are a growing studio, so this requires plenty of hands-on work creating, iterating, and tuning systems/mechanics. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team-driven and where change, big and small, is a critical part of the process.

Responsibilities:
  • Design, implement, and improve the core platform and key systems.
  • Create and provide multiple potential design and technical solutions, as well as articulate trade-offs and risks between different options.
  • Work collaboratively with the technical, art and design teams to create a great holistic experience.
  • Work on a wide variety of 3rd party standards and resources (often coming from different AAA studios or game engines) for a variety of different technical and design-driven solutions.
  • Create clear design documentation that can be evaluated and implemented by non-designers.
Prerequisites:
  • 6+ years of Gameplay Programming experience, with demonstrable work on at least one published title with UE4 or UE5.
  • Proficiency in C++.
  • Able to write readable and maintainable game code.
  • Able to rapidly prototype concepts and later polish into production ready solutions.
  • Good knowledge of game flow and what makes a great user experience.
  • Can create and improve complex mechanics and/or systems with attention to the user impacts and downstream effects.
  • Excellent communication and collaborative problem-solving skills.
Additional Skills:
  • Experienced working with animation blueprints, rigging, control rigs and animation retargeting.
  • Experience creating a range of complex custom shaders using unreal material editor.
  • Passion for Esports, VR or live events.
  • Experience working with UMG or comparative game oriented UI systems.
  • Knowledge of procedural generation software (e.g. Houdini).
  • Familiar with Epic's standard best practices.
  • Familiar with Unreal Engine Virtual Production tools and pipeline.
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