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Build Engineer

Larian Studios

Barcelona

Presencial

EUR 40.000 - 60.000

Jornada completa

Hace 30+ días

Descripción de la vacante

Larian Studios is seeking a Build Engineer to improve our build systems for game projects. In this role, you will maintain and optimize the build toolchain, automate workflows, and collaborate with development and QA teams. Candidates should have a Bachelor's degree in Computer Science, strong C++/C# skills, and relevant industry experience.

Formación

  • Strong C++/C# skills and a deep understanding of optimization and compilation.
  • Experience as a Build Engineer or similar role in the gaming industry.
  • Good spoken/written English (Upper-Intermediate or higher).

Responsabilidades

  • Maintain, optimize, and own the full build toolchain of the proprietary engine.
  • Analyze build processes to identify bottlenecks and improve efficiency.
  • Co-manage CI/CD pipelines using Jenkins.

Conocimientos

C++
C#
Python
CI/CD Pipelines

Educación

Bachelor’s degree in Computer Science or Software Engineering

Herramientas

msbuild
clang
cmake
Descripción del empleo

As a Build Engineer, you will be responsible for managing and improving our build systems to ensure efficient and reliable compilation of our game projects. You will work closely with our development and QA teams to automate workflows, reduce build times, and resolve build-related issues.

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a build engineer to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities
  • You are responsible to maintain, optimize, own the full build toolchain of our proprietary engine for various platforms (PC, Mac, consoles)
  • Analyze and build processes to identify bottlenecks and implement strategies to reduce build times and improve efficiency
  • Develop, maintain, profile and organize our CMake configuration
  • Maintain 3rdParty library toolchain
  • Manage compilers, linkers, and other development tools
  • Co-manage CI/CD pipelines using Jenkins, with the DevOps team.
  • Complete all tasks in a timely manner and to a consistent high quality standard.
  • Create and maintain comprehensive documentation for build processes and tools
  • Educate team members on build procedures and updates
  • Show strong passion for delivering the highest quality work
Required
  • Bachelor’s degree in Computer Science, Software Engineering, or a related field (or equivalent experience)
  • Strong C++/C# skills. Deep understanding of optimizing, compiling and linking C/C++/CLI/C# code
  • Deep knowledge of msbuild, clang, cmake or similar
  • Proficient in scripting languages like Python
  • Proven experience as a Build Engineer or similar role in the game industry
  • Good spoken/written English (Upper-Intermediate or higher)
  • Experience with a wide range of CPU profiling tools
  • Experience with analyzing compilation and linker timings
Nice to have
  • Knowledge of modern game production process
  • Familiarity with .NET Compiler Platform and Roslyn integration
Strictly necessary
Analytics
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