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Trainee UX/UI Designer (m/w/d)

The Design Project

Deutschland

Remote

EUR 36.000 - 48.000

Vollzeit

Vor 10 Tagen

Zusammenfassung

A training organization for digital product design is offering a Trainee UX/UI Designer position. This role involves managing design processes, conducting user research, and crafting intuitive digital interfaces. It's a great opportunity for individuals looking to transition into product design through an intensive training program. The program provides comprehensive skills development, mentorship, and job placement support, preparing participants for successful career paths in the digital design field.

Leistungen

Comprehensive training
Mentorship
Job placement support
Flexible learning

Qualifikationen

  • Passion for design and technology.
  • No prior experience in UX/UI design required.
  • Keen understanding of user needs and creating impactful solutions.

Aufgaben

  • Steer and manage design processes aligned with project goals.
  • Conduct qualitative and quantitative user research.
  • Develop wireframes and prototypes for design concepts.
  • Plan and analyze usability tests for iterative improvements.
  • Craft user experiences and intuitive interfaces for digital products.

Kenntnisse

Enthusiasm for design
Teamwork
Communication skills
Familiarity with agile methodologies
Creativity in problem-solving
Understanding of user needs
Curiosity to tackle challenges

Tools

Figma
Adobe Creative Suite
Jobbeschreibung
Overview

This is a unique opportunity to enter the digital product design field through a structured, intensive training program focused on User Experience (UX) and User Interface (UI) design principles. The program aims to equip individuals with practical skills in user research, prototyping, wireframing, and usability testing, preparing them for entry-level roles in product design. Successful candidates will gain hands-on experience in managing design processes, collaborating with cross-functional teams, and contributing to user-centric digital solutions. The role emphasizes a strong understanding of user needs and a passion for creating intuitive and engaging digital experiences, rather than deep coding expertise.

Enhancement Note: While this role is titled "Trainee UX/UI Designer," its core function within Digitale Leute School is educational and preparatory for future employment in product design roles. The "operations" aspect is derived from the program's structured approach to skill development and career transition, akin to GTM (Go-To-Market) enablement by preparing individuals for market-ready roles. The focus on process management, user-centric design workflows, and stakeholder collaboration aligns with operational excellence in product development.

Primary Responsibilities
  • Design Process Management: Steer and manage end-to-end design processes, ensuring alignment with project goals and user needs, and participating in regular team syncs to track progress and deliverables.
  • User Research & Analysis: Conduct qualitative and quantitative user research, including interviews, surveys, and data analysis, to define user personas, map customer journeys, and inform design decisions.
  • Prototyping & Wireframing: Develop low-fidelity wireframes and interactive high-fidelity prototypes to visualize design concepts, facilitate user testing, and communicate design ideas to stakeholders.
  • Usability Testing & Iteration: Plan, execute, and analyze usability tests to identify user pain points and gather feedback for iterative design improvements, ensuring intuitive and user-friendly interfaces.
  • Product & UX/UI Design: Craft compelling user experiences and intuitive interfaces for digital products, translating user insights and business requirements into visually appealing and functional designs.
  • Performance Tracking & Optimization: Monitor user interaction with digital products to assess design effectiveness, identify areas for improvement, and continuously optimize the user experience based on data-driven insights.

Enhancement Note: The primary responsibilities are framed around the training curriculum and the simulated work environment within the bootcamp. The emphasis is on learning and applying these responsibilities in a controlled, educational setting, with the ultimate goal of job placement.

Skills & Qualifications

Education: While formal degrees are not strictly required, a foundational understanding or demonstrable interest in technology, design, or digital products is beneficial. The program is designed for individuals looking to transition into product design, making it accessible to a wide range of academic backgrounds.

Experience: No prior professional experience in UX/UI design is required. The program is structured to provide comprehensive training from the ground up, catering to career changers, recent graduates, and individuals seeking to upskill.

Required Skills:

  • Enthusiasm for design, technology, and creating digital experiences.
  • Strong teamwork and collaboration abilities, with a desire to celebrate shared successes.
  • Familiarity with or willingness to learn agile working methodologies (e.g., Scrum, Kanban) for iterative design.
  • Excellent communication skills to articulate design ideas and persuade stakeholders.
  • High degree of initiative, creativity in problem-solving, and a pragmatic approach to tasks.
  • Keen understanding of user needs and a drive to create impactful solutions that make a difference.
  • Courage and curiosity to tackle challenges and explore innovative approaches to complex issues.
  • Proficiency in German for the training program and potential job placements.

Preferred Skills:

  • Basic understanding of design principles and user-centered design concepts.
  • Exposure to any design or creative software (e.g., Figma, Sketch, Adobe Creative Suite) is a plus, but not mandatory.
  • Experience with research methodologies or data analysis in any context.
  • A portfolio demonstrating personal projects, creative work, or problem-solving skills, even if not design-specific.

Enhancement Note: The "required skills" are largely attitudinal and behavioral, reflecting the program's focus on fostering the right mindset for a UX/UI designer. The program itself is designed to impart technical skills. The emphasis on German language proficiency is critical given the program's offering.

  • While a formal portfolio is not a prerequisite for entry into the program, candidates are encouraged to showcase personal projects, creative endeavors, or examples of problem-solving that demonstrate their aptitude and passion for design.
  • The program itself will guide participants in building a professional portfolio that highlights their newly acquired skills in user research, wireframing, prototyping, and UI design.
  • Portfolio projects should clearly articulate the design process, the problem addressed, the user-centric solutions developed, and the rationale behind key design decisions.
  • Emphasis will be placed on demonstrating an understanding of how design choices impact user experience and contribute to product goals, with a focus on measurable outcomes where possible.

Process Documentation:

  • Participants will learn to document their design processes meticulously, from initial research and ideation to final iteration and testing.
  • This includes creating user personas, customer journey maps, wireframes, interactive prototypes, and usability test reports that clearly communicate the design workflow and findings.
  • The program will simulate real-world project scenarios, requiring participants to present their design process and outcomes effectively to "stakeholders" (instructors and peers).

Enhancement Note: The portfolio and process documentation requirements are integral to the outcome of the training program, not prerequisites for admission. The program aims to develop these capabilities.

Salary Range: As this is an "Intern" position and part of a training program, a formal salary is not typically provided. However, the program offers significant value through its comprehensive training, mentorship, and job placement support. Some internship positions secured during or immediately after the bootcamp may offer stipends or entry-level salaries.
Location-Specific Salary Considerations (Munich, Germany): For entry-level UX/UI Designer roles in Munich, typical salaries can range from €36,000 to €48,000 annually, depending on the company, specific responsibilities, and the candidate's demonstrated skills. This estimate is based on general market data for junior design roles in Germany.

  • Comprehensive Training: A 4-month intensive, remote/online training program to become a certified UX/UI Designer.
  • Mentorship: Receive guidance from an experienced mentor throughout the program.
  • Job Placement Support: Assistance in finding an entry-level position with a company during or after the bootcamp.
  • Simulated Team Work: Experience working in simulated product teams to mirror real-world collaborative environments.
  • Flexible Learning: The training can be pursued alongside existing commitments, offering flexibility.
  • Certification: Upon successful completion, participants receive a certificate as a Product Designer / UX/UI Designer.

Working Hours: The training program is designed to be flexible and can be completed on a part-time, "berufsbegleitend" (alongside work) basis. Specific hours for the bootcamp are not rigidly defined but require dedicated time commitment for learning, project work, and team simulations. Once placed in a role, standard full-time working hours (typically 38-40 hours per week) would apply.

Enhancement Note: The compensation is primarily in the form of education and career services. The salary range provided is a market estimate for post-training roles in the specified location, reflecting the program's ultimate goal.

Industry: Education Technology (EdTech), Digital Skills Training, Career Services. Digitale Leute School is part of DL Education, focusing on bridging the skills gap in the digital economy.
Company Size: While specific numbers for Digitale Leute School aren't provided, DL Education likely operates as a mid-sized organization with a focus on delivering specialized training programs and connecting talent with industry.
Founded: DL Education was founded with the mission to empower individuals with digital skills for the future job market. The specific founding date of Digitale Leute School as a distinct entity would be more recent, focused on the UX/UI bootcamp offering.

Team Structure:

  • Participants will be part of cohort-based learning groups, simulating product teams.
  • They will work under the guidance of experienced instructors and dedicated mentors who are professionals in the UX/UI design field.
  • Collaboration will extend to peers within the cohort, fostering a learning community.

Methodology:

  • The training program employs a hands-on, project-based learning methodology, mirroring industry best practices.
  • Emphasis is placed on agile workflows, iterative design, user-centric problem-solving, and practical application of design tools and techniques.
  • Data analysis and user feedback are integral to the design optimization process taught.

Enhancement Note: The "company culture" is largely defined by the educational and developmental nature of the Digitale Leute School. The focus is on learning, collaboration within a cohort, and mentorship, preparing individuals for professional environments.

Operations Career Level: This role represents a foundational entry point into the operations of the digital product development lifecycle, specifically within the design function. It's an "entry-level" or "trainee" position focused on skill acquisition and practical application under guidance.
Reporting Structure: Trainees will report to their assigned mentors and instructors within the Digitale Leute School program. Upon successful placement, they would typically report to a Lead UX/UI Designer, Design Manager, or Product Manager within a client company.
Operations Impact: While in the training phase, the impact is on personal skill development and contribution to simulated projects. Post-training, UX/UI Designers have a significant impact on product success by ensuring user adoption, satisfaction, and usability, which directly influences conversion rates, customer retention, and overall business objectives.

  • Skill Specialization: Opportunity to specialize in areas like UX research, UI design, interaction design, or design systems.
  • Career Advancement: Progress from Trainee/Junior Designer to Mid-level Designer, Senior Designer, Lead Designer, or Design Manager roles.
  • Cross-Functional Roles: Potential to move into Product Management, Project Management, or other roles that leverage design thinking and user experience understanding.
  • Industry Exposure: Gain exposure to various industries and company types through job placement, broadening professional experience.

Enhancement Note: The growth analysis focuses on the career trajectory after completing the Digitale Leute School program, as the "Trainee" role is a preparatory step. The "operations" context is about the pathway into operational roles within product teams.

Office Type: The training program is delivered entirely remotely/online, offering a flexible and accessible learning environment from any location.
Office Location(s): Not applicable, as the program is remote. However, prospective job placements post-bootcamp could be in various physical office locations, hybrid arrangements, or fully remote settings depending on the hiring company.

Workspace Context:

  • Flexibility: Participants can structure their learning around personal schedules, requiring self-discipline and time management.
  • Digital Tools: The learning environment heavily relies on digital collaboration tools, design software (often provided or recommended for use), and online communication platforms.
  • Community & Collaboration: Despite being remote, the program fosters a sense of community through cohort interactions, group projects, and mentor support.

Work Schedule: The training program is designed to be flexible and can be undertaken "berufsbegleitend" (alongside other commitments). Participants are expected to dedicate sufficient time for learning modules, assignments, and collaborative projects, typically requiring several hours per week. The schedule is self-managed.

Enhancement Note: The "Work Environment" section describes the remote, flexible, and digitally-enabled nature of the training program itself.

Interview Process:

  • Application Review: Initial screening of submitted applications, focusing on motivation, enthusiasm, and alignment with the program's goals.
  • Informal Interview/Onboarding Call: A discussion to understand the candidate's background, career aspirations, and suitability for the intensive training program. This may include questions about their interest in design and technology.
  • Portfolio Submission (Optional but Recommended): Candidates may be asked to submit any existing work (personal projects, creative pieces) to showcase their potential and initiative.
  • Program Start: Successful candidates are enrolled in the bootcamp.
  • For Program Entry: If submitting work, focus on demonstrating your thought process, problem-solving skills, and passion, even if the projects are not design-specific. Explain your approach and what you learned.
  • During the Program: The program curriculum is designed to help you build a professional portfolio. Focus on clearly articulating your design process for each project: problem statement, user research findings, ideation, wireframes, prototypes, usability testing results, and final UI design.
  • Showcase Impact: Quantify results where possible (e.g., "improved task completion rate by X% in usability testing"). Explain the "why" behind your design decisions.
  • Tailor to Role: Once job placement begins, tailor your portfolio presentations to the specific requirements of the companies you are interviewing with.
  • Company Research: Understand Digitale Leute School's mission and the types of companies they partner with for job placements.
  • Design Thinking Practice: Familiarize yourself with the core principles of design thinking and user-centered design.
  • Tool Familiarity: While not required initially, gaining basic familiarity with tools like Figma can be beneficial.
  • Communication Skills: Practice articulating your thoughts clearly and confidently, especially when discussing your motivations and any projects you present.

Enhancement Note: The application and interview process described is for admission into the Digitale Leute School bootcamp. The "portfolio review" aspect is more about demonstrating potential for entry and then developing a portfolio during the program.

Primary Tools:

  • Design & Prototyping Software: Participants will learn to use industry-standard tools such as Figma, Sketch, or Adobe XD for wireframing, prototyping, and UI design. Figma is increasingly becoming a dominant tool in the industry due to its collaborative features.
  • User Research Tools: Methods will be taught using various qualitative and quantitative research tools, which may include survey platforms (e.g., SurveyMonkey, Typeform) and analytics tools.
  • Collaboration & Project Management: Tools like Slack, Trello, Asana, or Jira may be used to simulate team workflows and project management practices.

Analytics & Reporting:

  • Web Analytics: Exposure to tools like Google Analytics to understand user behavior on digital products.
  • Product Analytics: Learning to interpret data from specialized product analytics platforms (e.g., Mixpanel, Amplitude) to track user engagement and feature adoption.
  • Data Visualization: Understanding how to present findings using basic charting and dashboarding tools.

CRM & Automation:

  • While not a primary focus for UX/UI Design training, understanding how CRM systems (like Salesforce) and marketing automation platforms integrate with product design in a business context can be beneficial.

Operations Values:

  • User-Centricity: A core value is placing the user at the heart of every design decision, ensuring products are intuitive, accessible, and meet user needs.
  • Collaboration: Fostering a team-oriented environment where knowledge sharing, constructive feedback, and collective problem-solving are encouraged.
  • Continuous Learning: Embracing a growth mindset, staying updated with design trends and technologies, and actively seeking opportunities for skill development.
  • Innovation & Creativity: Encouraging novel approaches to design challenges and valuing creative solutions that push boundaries.
  • Pragmatism & Initiative: Applying a practical mindset to problem-solving and taking ownership of tasks and projects.
  • Cross-Functional Integration: Understanding the importance of working closely with developers, product managers, marketers, and other stakeholders to ensure cohesive product development.
  • Feedback Culture: Actively participating in design critiques and providing/receiving constructive feedback to improve design outcomes.
  • Knowledge Sharing: Engaging in discussions, sharing resources, and learning from peers and mentors within the cohort and broader professional networks.

Enhancement Note: These values and collaboration styles are aspirational for the trainees and reflective of modern product development team cultures.

Office Type: The training program is delivered entirely remotely/online, offering a flexible and accessible learning environment from any location.
Office Location(s): Not applicable, as the program is remote. However, prospective job placements post-bootcamp could be in various physical office locations, hybrid arrangements, or fully remote settings depending on the hiring company.

Workspace Context:

  • Flexibility: Participants can structure their learning around personal schedules, requiring self-discipline and time management.
  • Digital Tools: The learning environment heavily relies on digital collaboration tools, design software (often provided or recommended for use), and online communication platforms.
  • Community & Collaboration: Despite being remote, the program fosters a sense of community through cohort interactions, group projects, and mentor support.

Interview Process:

  • Application Review: Initial screening of submitted applications, focusing on motivation, enthusiasm, and alignment with the program's goals.
  • Informal Interview/Onboarding Call: A discussion to understand the candidate's background, career aspirations, and suitability for the intensive training program. This may include questions about their interest in design and technology.
  • Portfolio Submission (Optional but Recommended): Candidates may be asked to submit any existing work (personal projects, creative pieces) to showcase their potential and initiative.
  • Program Start: Successful candidates are enrolled in the bootcamp.
  • For Program Entry: If submitting work, focus on demonstrating your thought process, problem-solving skills, and passion, even if the projects are not design-specific. Explain your approach and what you learned.
  • During the Program: The program curriculum is designed to help you build a professional portfolio. Focus on clearly articulating your design process for each project: problem statement, user research findings, ideation, wireframes, prototypes, usability testing results, and final UI design.
  • Showcase Impact: Quantify results where possible (e.g., "improved task completion rate by X% in usability testing"). Explain the "why" behind your design decisions.
  • Tailor to Role: Once job placement begins, tailor your portfolio presentations to the specific requirements of the companies you are interviewing with.
  • Company Research: Understand Digitale Leute School's mission and the types of companies they partner with for job placements.
  • Design Thinking Practice: Familiarize yourself with the core principles of design thinking and user-centered design.
  • Tool Familiarity: While not required initially, gaining basic familiarity with tools like Figma can be beneficial.
  • Communication Skills: Practice articulating your thoughts clearly and confidently, especially when discussing your motivations and any projects you present.

Enhancement Note: The application and interview process described is for admission into the Digitale Leute School bootcamp. The "portfolio review" aspect is more about demonstrating potential for entry and then developing a portfolio during the program.

Primary Tools:

  • Design & Prototyping Software: Participants will learn to use industry-standard tools such as Figma, Sketch, or Adobe XD for wireframing, prototyping, and UI design. Figma is increasingly becoming a dominant tool in the industry due to its collaborative features.
  • User Research Tools: Methods will be taught using various qualitative and quantitative research tools, which may include survey platforms (e.g., SurveyMonkey, Typeform) and analytics tools.
  • Collaboration & Project Management: Tools like Slack, Trello, Asana, or Jira may be used to simulate team workflows and project management practices.

Analytics & Reporting:

  • Web Analytics: Exposure to tools like Google Analytics to understand user behavior on digital products.
  • Product Analytics: Learning to interpret data from specialized product analytics platforms (e.g., Mixpanel, Amplitude) to track user engagement and feature adoption.
  • Data Visualization: Understanding how to present findings using basic charting and dashboarding tools.

CRM & Automation:

  • While not a primary focus for UX/UI Design training, understanding how CRM systems (like Salesforce) and marketing automation platforms integrate with product design in a business context can be beneficial.

Operations Values:

  • User-Centricity: A core value is placing the user at the heart of every design decision, ensuring products are intuitive, accessible, and meet user needs.
  • Collaboration: Fostering a team-oriented environment where knowledge sharing, constructive feedback, and collective problem-solving are encouraged.
  • Continuous Learning: Embracing a growth mindset, staying updated with design trends and technologies, and actively seeking opportunities for skill development.
  • Innovation & Creativity: Encouraging novel approaches to design challenges and valuing creative solutions that push boundaries.
  • Pragmatism & Initiative: Applying a practical mindset to problem-solving and taking ownership of tasks and projects.
  • Cross-Functional Integration: Understanding the importance of working closely with developers, product managers, marketers, and other stakeholders to ensure cohesive product development.
  • Feedback Culture: Actively participating in design critiques and providing/receiving constructive feedback to improve design outcomes.
  • Knowledge Sharing: Engaging in discussions, sharing resources, and learning from peers and mentors within the cohort and broader professional networks.

Enhancement Note: These values and collaboration styles are aspirational for the trainees and reflective of modern product development team cultures.

Office Type: The training program is delivered entirely remotely/online, offering a flexible and accessible learning environment from any location."

Interview Process (Continued):

Candidates can refer to the earlier sections for details on the entry process, portfolio guidance, and preparation tips. This section consolidates guidance for applying and preparing for interviews and placements within Digitale Leute School.

Application Requirements

Candidates should have a passion for design and technology, enjoy teamwork, and be familiar with agile methodologies. Strong communication skills and a proactive approach to problem-solving are essential.

Mentorship, Remote Training, Job Placement Support, Flexible Learning

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